B/side
Cutting

The Command Palette

Every command in B/side, by menu, to click or to put on a key — including the coloured notes and the multicam splits.

Command Palette Click to Run Map to a Key Press the key for Export EDL. Escape cancels. F5 now runs Make Review Version. It used to run Splice. File Edit Clip TimelineDeliverDisplay Play keys Notes keys Make Review Version…F5 Export Media… Export EDL Export AAF… Make a Vertical Version… Change List… Add a red note Add a green note Add a blue note
The Command Palette, with its tabs, and a command waiting for its key

View ▸ Command Palette… shows every command B/side has, as buttons. There is a tab for each menu, tabs for the keyboard commands no menu holds (playing, moving, trimming, the coloured notes), your saved macros, and Recent, the commands you used last. Each button shows the key it is on, if it has one.

It is a panel, like the bin. Keep it in the layout, or right-click its tab ▸ Pop Out… to give it a window of its own, on another screen if you like. In the B/side app, a popped-out window has Keep on Top, which keeps it above the editor while you work. A key mapped or a button made in a popped-out palette is in the editor straight away.

Finding a command

Type part of its name in the box at the top. Every command that matches is listed, wherever it lives, and pointing at one says which menu it is in. Enter runs the first one, or waits for its key when you are mapping.

Two modes

  • Click to Run runs the command, exactly as its menu item does. A command that can't run right now is greyed out, and pointing at it says why.
  • Map to a Key puts a command on a key. Click the command, then press the key. The key now runs that command, and B/side says what the key ran before, if anything. Escape cancels. The × beside a command takes it off its keys.

The keyboard, drawn

In Map to a Key, the keyboard is drawn under the commands, each key with what it runs. No modifier, ⇧ Shift, ⌥ Option and ⌘ Cmd show the keys with that modifier held.

Drag a command onto a key. While it is over the key, the line above the keyboard says what the key runs now and what it will run, before you let go. Or click a command and then click a key.

Undo, beside the message, puts the keyboard back as it was before the last change, as many times as you like in that sitting.

Your keyboard, everywhere

Signed in, your keyboard and your buttons are kept with your account: the same on every computer and in the B/side app. A key you set shows in the menus beside its command.

Share Mine with the Show offers your keyboard to everybody on the project. Use the Show's Keyboard replaces yours with the one shared, and Undo puts yours back. Nobody's keyboard changes until they choose. Help ▸ Keyboard… puts Media Composer's back.

Your own buttons

Right-click a command in the palette and choose Put it on the Source monitor's bar, the Record monitor's bar or the timeline's bar. Or drag it there: while you drag, each bar shows where a button can go. The button runs the command. Right-click it for Remove this button.

A key for what you use

After you have run a command from a menu twenty times, and it has no key, B/side offers to give it one. Choose a Key opens the palette waiting for the key you press. It asks once for each command.

One panel, the whole window

Point at a panel and press ~ (Shift and the key under Esc) to make it fill the window: the timeline to see a long cut, the Record monitor to watch it big. Press ~ again to put every panel back where it was. With the Premiere-style keyboard, ` on its own does the same, as it does in Premiere.

Notes in every colour

Add a red note through Add a white note each open the note box at the position, in their colour. They have no keys until you give them some. The note button on the Record monitor opens the box in red; right-click it for the other colours.

Multicam splits

With a group in the Source monitor, its controls show Single, Quad, Nine and Swap Bank:

  • Single shows one angle.
  • Quad and Nine show four or nine angles at once.
  • Swap Bank moves to the next four or nine angles, and back round to the first.

They are also in the Timeline menu and the palette, so they can go on keys.

Every illustration here is drawn, not screenshotted: a screenshot of a build from three weeks ago is confidently wrong and nobody can tell by looking.
Something missing or out of date? Say so in the editor — Help ▸ Report a problem.

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